I was looking in to Photoshop cs6 extended recently, and I realized that 3D modeling can be done in there. Currently, I am trying to learn game design with unity3d and I was wondering if it is possible to import models from Photoshop into unity3d. Right now I do all of my 3D modeling work in blender. What are the capabilities of Photoshop and 3D modeling exactly? Would it be possible, or even smart, to import models made in Photoshop to Unity3d? If it is possible to make a 2d drawing into a 3d model using these tools would it be a smart thing to try to do? Or would it be better to just create a 3D model from scratch in blender. Sorry for all of these questions; I am new to Photoshop and would just like to know what is possible and if using it in this fashion would be a good idea. Would it be good to change my workflow to do modeling in Photoshop. If I am confused about anything, please correct me. I would also like to know if the meshes created in Photoshop are low-poly because I would like to use them in a mobile game. Would the model and all of it's parts created there import well into Unity3d?
What is a good 3d modeling software? What is a easy-to-use modeling software that is supported by unity and windows 7? I don't' expect to do anything very advanced, and am making shooting games. The main point is that it needs to be relatively user-friendly. Unity3d.com; Legacy Documentation. Other Versions. Unity supports importing Meshes from two different types of files: Exported 3D file formats, such as.fbx or.obj. You can export files from 3D modeling software in generic formats that can be imported and edited by a wide variety of different software. Proprietary 3D. Description:Lockheed Martin is seeking a Unity3D software developer to develop simulation and scenarios in VR and AR.The position involves developing immersive simulations for training professionals in military procedures. We utilize accurate 3D models of aircraft to interact in real time with the AR or VR elements and perform simulation scenarios.
- Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. 3d modeling in Unity for AR with Vuforia: do I need other software to make this or is unity enough for 3d modeling? Unity3D Pro See through mesh 0 Answers.
- Unity3d.com; Version: 2018.3 (switch to 2019.1a or 2017.4). More info See in Glossary re-imports, because you have to run the 3D modeling software you use as a background process when you import the model into Unity. Unity exports proprietary files to.fbx internally, during the import process.
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I did a fast research on Photoshop's documentation and found that it support exporting to Collada(DAE) and Wavefront(OBJ) 3D formats so your answer could be YES, you can.
But, OBJ doesn't support animation (you can check the specification here if you want, it has a long time that I don't work with OBJ)
Despite Collada's .dae support animation it never worked properly when I tried to import on Unity.
You can also import your models and animate them into Unity itself but why don't choose for a professional 3D tool instead of a native 2D tool adapted to support 3D and still very limited on 3D features?
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I was looking in to Photoshop cs6 extended recently, and I realized that 3D modeling can be done in there. Currently, I am trying to learn game design with unity3d and I was wondering if it is possible to import models from Photoshop into unity3d. Right now I do all of my 3D modeling work in blender. What are the capabilities of Photoshop and 3D modeling exactly? Would it be possible, or even smart, to import models made in Photoshop to Unity3d? If it is possible to make a 2d drawing into a 3d model using these tools would it be a smart thing to try to do? Or would it be better to just create a 3D model from scratch in blender. Sorry for all of these questions; I am new to Photoshop and would just like to know what is possible and if using it in this fashion would be a good idea. Would it be good to change my workflow to do modeling in Photoshop. If I am confused about anything, please correct me. I would also like to know if the meshes created in Photoshop are low-poly because I would like to use them in a mobile game. Would the model and all of it's parts created there import well into Unity3d?
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1 Answer
I did a fast research on Photoshop's documentation and found that it support exporting to Collada(DAE) and Wavefront(OBJ) 3D formats so your answer could be YES, you can.
But, OBJ doesn't support animation (you can check the specification here if you want, it has a long time that I don't work with OBJ)
Despite Collada's .dae support animation it never worked properly when I tried to import on Unity.
You can also import your models and animate them into Unity itself but why don't choose for a professional 3D tool instead of a native 2D tool adapted to support 3D and still very limited on 3D features?