Nov 05, 2017 smoke.0: The 0 after the period is determines how many smoke parts there is. If you had two, it would look like this: smoke.0 smoke.1-53.00, -0.0, -0.0, These 3 numbers determine the position of the effect releative to the center of the aircraft. The first one, -53.00 in this case, is how far forward and back it is. – is backwards and + is forwards. Microsoft Flight Simulator development. FSX SMOKE_ON does not show the smoke? Thread starter sjcomp; Start date 1 Feb 2010; sjcomp. 1 Feb 2010 #1. 1 Feb 2010 #1. Hello, I would like to show the smoke on an AI airplane. I know that Extra 300 has a smoke system. So I create the Extra 300 airplane and send SMOKE_ON event to it. Nothing happens.
Hello,
I would like to show the smoke on an AI airplane. I know that Extra 300 has a smoke system. So I create the Extra 300 airplane and send SMOKE_ON event to it... nothing happens. If I request variable 'SMOKE ENABLE' from the airplane it is always 0, sending SMOKE_ON event does not change this variable. Any ideas why that might be the case? I do know that if I send SLEW_ON event, then the airplane goes into the slew mode (I do not use slew mode, it just to test if the aircraft receives my events). If I send SMOKE_ON to the user aircraft I can see the smoke too. This means that I do send the event properly.
The next step was to use SimConnect_SetDataOnSimObject with 'SMOKE ENABLE'. I still do not see the smoke from the aircraft, but requesting this variable back from the aircraft returns 1... but no visible smoke. Any suggestions?
Thanks a lot.
I would like to show the smoke on an AI airplane. I know that Extra 300 has a smoke system. So I create the Extra 300 airplane and send SMOKE_ON event to it... nothing happens. If I request variable 'SMOKE ENABLE' from the airplane it is always 0, sending SMOKE_ON event does not change this variable. Any ideas why that might be the case? I do know that if I send SLEW_ON event, then the airplane goes into the slew mode (I do not use slew mode, it just to test if the aircraft receives my events). If I send SMOKE_ON to the user aircraft I can see the smoke too. This means that I do send the event properly.
The next step was to use SimConnect_SetDataOnSimObject with 'SMOKE ENABLE'. I still do not see the smoke from the aircraft, but requesting this variable back from the aircraft returns 1... but no visible smoke. Any suggestions?
Thanks a lot.
Fsx Smoke System 2011 Banner
- Captures diesel particulate released from Diesel Particulate Filters (DPF) being cleaned using the FSX TrapBlaster ™ Pneumatic Cleaner. Automatic online self-cleaning cycle pulses dust out of internal filters to drop into the bottom Quick-Release Bucket ™ while operating. Two stage filtration.
- Very useful information here, if you have Smoke effects that are just a tad bit out of line, like above the wings or too far back behind the aircraft, or wayyyyy above the aircraft, usually that happens with 2004 / FS9 Aircraft once they've been injected into FSX flight sim.
Fsx Smoke System 2011 Band
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